Having picked up Dragon's Crown for PS3 on release day, Some friends and I were playing together and found some quirks of its interface design in local multiplayer that are quite frustrating. One example is that going into shops, players must go in one at a time and handle tasks fullscreen. To us it was a huge waste of screen space and the players' time.
After we discussed how it could be handled differently, I decided to just mock up how I'd handle it. I like some of the elements of the UI but not all, so I thought I'd experiment with fonts, layout, and subtle iconography changes where appropriate. The artwork in general is lush though, and I wanted to keep it where it would still fit well. You can see what the actual game UI looks like in the photo below.